Left 4 Dead 2 (abbreviated as L4D2) is a cooperative first-person
shooter video game and the sequel to Valve Corporation's award-winning
Left 4 Dead. The game launched on November 17, 2009, for Microsoft
Windows and Xbox 360 in the United States and November 20 in Europe; in
2010, Left 4 Dead 2 was made available to the Steam client for Mac OS X.
It builds upon the cooperatively-focused gameplay and Valve's
proprietary Source engine, the same game engine used in the original
Left 4 Dead. Set during the aftermath of an apocalyptic pandemic, Left 4
Dead 2 focuses on four new Survivors, fighting against hordes of the
Infected, who develop severe psychosis and exhibit zombie-like
tendencies. The Survivors must fight their way through five campaigns,
interspersed with safe houses that act as checkpoints, with the goal of
escape at each campaign's finale. The gameplay is procedurally altered
by the "AI Director 2.0", which monitors the players' performance and
adjusts the scenario to provide a dynamic challenge. Other new features
include new types of Special Infected and melee weapons.
The game made its world premiere at E3 2009 with a trailer during the
Microsoft press event. Prior to release, it received a combination of
positive and negative critical and community reactions. It attracted an
unusually high volume of pre-release controversy about the game's
graphic content. In response, alterations were made to the cover art and
both Australia (due to having no R18+ rating at the time) and Germany
refused to rate the unmodified edition. After release however, the game
was met with positive reviews.
Gameplay
Like its predecessor, Left 4 Dead 2 is a first-person shooter with a
heavy emphasis on cooperative gameplay. The game presents five new
campaigns, each composed of three to five smaller maps. In the first
maps of any campaign, the Survivors attempt to reach a safehouse, while
the final stage requires the Survivors to call for rescue and either
survive a prolonged onslaught until rescue arrives, pass through an
especially challenging gauntlet of Infected to reach a rescue vehicle,
or (in Dead Center and The Passing) collect and utilize fuel cans to
enable their escape.
Each Survivor can carry one main weapon, and either a melee weapon or pistols as a secondary weapon. Though melee weapons cause extra damage to Infected when struck, the Survivors can use any other weapon or item for weaker melee attacks that can push the Infected back. Players also carry a flashlight with infinite battery life and makes it possible to see in the dark, (with the downside of getting the attention of the Infected much faster). They may also carry a single first aid kit, special ammo pack, or a defibrillator; in addition to either pain pills or adrenaline shot. They may also carry a single throwable weapon—Molotov cocktails to set an area on fire; pipe bombs to attract any nearby Infected to the flashing light and sound it makes until it explodes; and Boomer bile, which attracts Common Infected to whatever it hits (e.g. fires, Special Infected, each other).
To enable situational awareness of other Survivors, players are shown the health and status of their fellow survivors. If a player does not have direct sight of another Survivor (e.g. a wall is blocking their view of the others), they will be shown the Survivor's highlighted silhouette. As Survivors take damage, they move slower; if a Survivor's health drops to zero, they become incapacitated and are left to fight off the Infected using a handgun until rescued by another Survivor. If a Survivor dies, they remain dead until the next level, unless revived by a defibrillator, or, in Campaign or Singleplayer mode, reappear in a "Rescue Closet" to be freed by other Survivors. Should all Survivors die or get incapacitated, the game ends, and players must restart that chapter.
Left 4 Dead 2 includes 4 game modes:
Each Survivor can carry one main weapon, and either a melee weapon or pistols as a secondary weapon. Though melee weapons cause extra damage to Infected when struck, the Survivors can use any other weapon or item for weaker melee attacks that can push the Infected back. Players also carry a flashlight with infinite battery life and makes it possible to see in the dark, (with the downside of getting the attention of the Infected much faster). They may also carry a single first aid kit, special ammo pack, or a defibrillator; in addition to either pain pills or adrenaline shot. They may also carry a single throwable weapon—Molotov cocktails to set an area on fire; pipe bombs to attract any nearby Infected to the flashing light and sound it makes until it explodes; and Boomer bile, which attracts Common Infected to whatever it hits (e.g. fires, Special Infected, each other).
To enable situational awareness of other Survivors, players are shown the health and status of their fellow survivors. If a player does not have direct sight of another Survivor (e.g. a wall is blocking their view of the others), they will be shown the Survivor's highlighted silhouette. As Survivors take damage, they move slower; if a Survivor's health drops to zero, they become incapacitated and are left to fight off the Infected using a handgun until rescued by another Survivor. If a Survivor dies, they remain dead until the next level, unless revived by a defibrillator, or, in Campaign or Singleplayer mode, reappear in a "Rescue Closet" to be freed by other Survivors. Should all Survivors die or get incapacitated, the game ends, and players must restart that chapter.
Left 4 Dead 2 includes 4 game modes:
- Campaign: up to four human players fight against the Infected to make their way through Campaign stages; any Survivor not controlled by a human player is controlled by the computer. A Singleplayer mode allows players to play without intrusion from human players.
- Versus: up to four other human players take control of various Special Infected to try and prevent the Survivors from completing a stage. Special Infected are randomly assigned to Infected players; they cannot control the Witch or any Common Infected. Occasionally, as determined by the "AI Director", players will become the Tank. The two teams swap sides once per stage, and are scored based on their stage progress as Survivors. If both teams make it to the saferoom with all four Survivors, a 25-point tiebreaker is awarded to the team that dealt the most combined damage as Special Infected.
- Survival: a timed challenge where the Survivors are trapped in a section of the campaign maps, and try to survive as long as possible against an unending onslaught of Infected.
- Scavenge: a new 4-on-4 mode that requires the Survivor players to collect and use as many fuel cans scattered about a level to fill up a power generator, while the Infected players attempt to stop them.
Left 4 Dead 2 also features a Realism mode, which can
be enabled at any difficulty for either Campaign or Versus modes. This
mode removes some of the video-game aspects from the gameplay: Survivors
cannot see each other's silhouettes, and dead teammates can only be
revived with defibrillators and will not respawn later in the level.
Weapons and other item will only glow when the player is within a few
feet, forcing the players to investigate more thoroughly. Damage dealt
to Infected is altered, with headshots dealing more damage to enemies,
whereas limb or body shots require more shots, making gameplay even more
of a challenge.In
addition, the Witch can kill any Survivor it would have normally
incapacitated. Designed to force players to work closely together and
rely on voice communication, Valve created Realism mode to give players a
way "to be challenged as a team" without having to increase the
difficulty level of the game.
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