Far Cry 2 is an open world first-person shooter developed by
Ubisoft Montreal and published by Ubisoft. It was released on October
21, 2008 in North America, October 23, 2008 in Australia and October 24,
2008 in Europe. It was made available on Steam on October 22, 2008.
Crytek, the developers of the original game, were not involved in the
development of Far Cry 2. Its successor Far Cry 3, released first on
November 29, 2012 in Australia, is the third and latest instalment of
the main Far Cry franchise for Windows.
Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, however
the sequel has very few noticeable similarities to the original game.
Instead, it features completely new characters and setting, as well as a
new style of gameplay that allows the player greater freedom to explore
different African landscapes such as deserts, jungles, and savannas.
The game takes place in a modern-day Central African nation in a state
of anarchy and civil war. The player takes control of a mercenary on a
lengthy journey to locate and assassinate "The Jackal," a notorious gun
runner. As of January 23, 2009, the game has sold 2.9 million copies.
Game Play
Far Cry 2 is a sequel to the original Far Cry. The game features an
open-ended experience. Players are able to ally with one or multiple
factions, and to progress through the game world and missions as they
see fit, resulting in a nonlinear style of gameplay commonly referred to
as sandbox mode that allows the story to progress at their speed and in
the order they choose. Players can use a range of vehicles, including
cars, trucks, boats and hang gliders, to travel within the 50 km2 (19 sq
mi) gameplay area. The playing styles range from head-on assaults to
stealthy infiltrations and assassinations. The game takes place in a
sprawling African landscape, with terrain ranging from desert to
savannah to jungle.
Various factions and vehicles are featured; enemies include human
mercenaries, but sci-fi creatures such as the Trigens from Far Cry are
not featured. Furthermore, the player's feral abilities introduced in
Far Cry Instincts and its expansions do not return in Far Cry 2. There
is also a dynamic weather system that has a day-night cycle and
different weather conditions such as storms and strong winds. The time
of day also affects the behavior of AI, in terms of enemy alertness and
aggressiveness; for example, an enemy might have a slightly heightened
awareness at night, but be unable to see the player in hiding, while
during the hot part of the day the enemies might be sitting in the shade
in groups but easily spot the player from a distance.
The health bar represents the health of the protagonist that is divided
into five segments, each of which automatically refills if it is not
depleted and the player finds cover for a few seconds. Players carry a
limited supply of syrettes which can be used at any time to fully
replenish the health bar, and are obtainable from first aid boxes
located throughout the game world, specifically at guard posts. When
nearing death (only one health bar remaining), the character must
perform first aid on himself, for example removing bullets with pliers,
or snapping twisted or broken fingers into position.
Weapons
The player also has access to a large arsenal of real world weapons,
including battle rifles, shotguns, sniper rifles, rocket launchers,
handguns, and light machine guns. The game breaks these weapons down
into three inventory slots, each with a specific list of weapons
assigned to it:
- Primary weapons: Heckler & Koch G3KA4, AK-47, FN-FAL, AR-16, M1903 Springfield, SVD Sniper, MP5SD, MGL grenade launcher, Franchi SPAS-12, Daewoo USAS-12, Accuracy International AS50, Ithaca 37, and a special SD shotgun.
- Secondary: Star Model P, IMI Desert Eagle, Makarov pistol (silenced or unsilenced versions available for use), Uzi, MAC-10, Flare gun, M79 grenade launcher, IEDs and a sawn-off special shotgun.
- Special: RPG-7, recoilless rifle, flamethrower, mortar, PK machine gun, M249 light machine gun, dart rifle, and a special Crossbow
In addition to the three selectable types of weapons, a machete is
carried at all times, which can be used to execute enemies and the
player can also carry a number of hand grenades and molotov cocktails.
All weapons in the game are "mirrored," with ejection ports, charging
handles and other user-operated parts on the left side; the exception
being the belt-fed machine guns which eject to the right, though this
means the PK machine gun is still mirrored. Further changes are made to
some, such as the Ithaca 37 having a side ejection port.
A major gameplay feature is that these weapons degrade over time.
Weapons become dirty and prone to jamming and will eventually
catastrophically fail, break in half, and become completely unusable.
The player can purchase weapons at various gun shops, which provide an
unlimited supply of the weapon in serviceable condition, along with
manuals to upgrade weapon's reliability and accuracy. More weapons can
be unlocked at the gun shop by completing missions involving the
destruction of competitors' arms convoys for the gun shop owner. Weapons
can also be picked up off of fallen enemies, but they are always in
their most degraded condition and can only be used for a short period of
time before jamming and ultimately breaking down completely.
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